Rendering is a time-consuming task as the system has to compute geometry, shading, environment, ray-tracing and other information and running this process on a CPU can take a lot of time.
Blender is a free production ready open-source 2D/3D Animation software package that is used by studios and individuals to create stunning artwork, animated films, models, packshots, VFX, 3D printing and video game development. It is also one of the few software that offers GPU rendering (Cycles Renderer). Currently, it only supports CUDA GPU and has […]
Working with heavy topology and large projects with too much geometry can slow down your viewport, which might be pretty irritating, especially when you have too much geometry and have to fix minor issues. This can be avoided by enabling VBO (Vertex Buffer Object), which is a nice feature in Blender. To make things simple, […]
After supporting Windows XP for a really long time, Blender foundation decided to drop the support for it in release 2.77. The reason for taking such a decision was the switch to Python 3.5 which comes with PEP 11 which does not support little-used the platform (includes Windows XP). Microsoft had dropped support for Windows […]