On a Mac OS by default you can have only one instance of Maya running. The instance can have multiple windows open, but this means you are limited to be working on one project or file at a time. We can open another instance of Maya with the help of the command line, for this […]
Autosave is a very handy feature, available in Maya. Autosave, its names says it all, it incrementally saves the file, by default it saves the file with a five-minute interval.
Duplicating mesh to speed up model creation process, but sometimes Maya does not like that. The mesh might skew while transforming, rotating or scaling, which can be very time to consume to fix and deform the mesh to an unfixable state. This tends to happen due to Maya miss-calculation of grouping. To fix this select […]
In component mode selecting similar vertices, edges and faces of a similar type to the current selection can be multiple steps and time-consuming. Maya offers select similar, this tool selects the active component of similar type to the current selection, drastically reducing the number of steps.
Animating is a very time-consuming process and one of the longest tasks in some pipeline of production. To speed up the artist Blender offers keyboard shortcuts that can save you small amounts of time, in doing things like playback, frame rate or even view frame by frame. Main A – toggle frame skipping. P toggle […]