Houdini 17 was released on October 2, with this launch comes huge amounts of upgrades to existing tools and big improvements in workflow. The Indie version is now available on Steam for $269.99 a year.
When Apple announced Screen Time as a feature, I felt like it was designed for me. I am not a smart phone addict. I can live without it, there have been events when I did not have an active internet connection and still managed to live without it for a few weeks and even have […]
On a Mac OS by default you can have only one instance of Maya running. The instance can have multiple windows open, but this means you are limited to be working on one project or file at a time. We can open another instance of Maya with the help of the command line, for this […]
Blender 2.8 is being shipped with vectorized monochromatic icons, which means it won’t pixelated in the zoomed view, it is a benefit for high-resolution displays. You can get your copy of Blender 2.8 for here. It is currently in Alpha 2 stage and not recommended to be used in production environment, use it in development […]
Creating your first Pico 8 application, what is Pico 8? It is a virtual machine created by Lexaloffle Games, It is designed to simulate a fantasy gaming console, writing application is achieved using Lua. It is easy to use and offers a lot of features I introduced gifs in my article because words would not […]
BPython in an interactive and fancy interface for Python interpreter, It supports Mac OS, Windows, Linux, and BSD. The benefit of using BPython is it offers on the fly autocomplete and suggestion, which helps in being more efficient when testing a block of code. All it takes is a simple command to install it. sudo pacman -S bpython To […]
Autosave is a very handy feature, available in Maya. Autosave, its names says it all, it incrementally saves the file, by default it saves the file with a five-minute interval. This can be very useful if you are used to working for long hours, and you are used to seeing the apple spinning pinwheel, if […]
Debian 9.5 Stretch is the latest release, at the time of writing this post. It is a tried and tested method, but I highly recommend taking snapshots and backup of your data, before proceeding with these sets of instructions. MariaDB will be replacing MySQL in Stretch and it uses new binary data file format/structure, which […]
Yesterday, Apple announced MacOS Majove at WWDC. Here is how you can create a bootable MacOS Majove thumb drive, great for a clean install or multiple installations. You need a thumb drive that is 8GB or above. A working developers copy of MacOS Majove. Working knowledge of the terminal. Clear all the data from the […]
Keeping things organized is key when it comes to working on a large project. I was working with another Animation package on a big project that had many assets. All the assets where created according to the physical scale and built. The project had many scenes, I started organizing it by naming mesh and grouping […]
Duplicating mesh to speed up model creation process, but sometimes Maya does not like that. The mesh might skew while transforming, rotating or scaling, which can be very time to consume to fix and deform the mesh to an unfixable state. This tends to happen due to Maya miss-calculation of grouping. To fix this select […]
In component mode selecting similar vertices, edges and faces of a similar type to the current selection can be multiple steps and time-consuming. Maya offers select similar, this tool selects the active component of similar type to the current selection, drastically reducing the number of steps. This is commonly used when working on non-organic objects […]
FireFox Quantum is my new default web browser.
I use Blender almost every day, as a 3D artist, from concept art, storyboarding to final 3D renders. It was a tool when I started learning Animation, now it is a part of my life. Renders can take a lot of time, depends on poly count, lighting, and textures. A good example will be a […]
A Playblast, is a viewport render from the active camera, used commonly for previewing Animation, Staging and placement and the population of elements in a scene. It is a term common to Maya users. This is not a final render, and elements like NURB curves are also rendered. You could say a Playblast is a […]
I am writing this as a publisher. Its been a few years now and a wonderful experience to run this website, I started it in 2014, and it was part of my experiment of running a production server, to put my skills to the test. There was a lot to learn in terms of knowledge and experience, […]
Flour Sack Jump Animation from Darryl Dias on Vimeo.
Mistaking movement for progress is very easy. I always wondered how did the day get over so fast. There were times when a week would go by and I would feel no progress was made when trying to evaluate what was done in that time. I wanted to fix this, so I decided to use […]
Software: Blender 2.77 Model: BMW 27 Mike Pan Renderer: Cycles Hardware: Raspberry Pi 2 Time taken for render (tool: time). real 101m33.880s user 392m57.300s sys 0m51.670s Installing Blender on Raspberry Pi.