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  • Home
  • Topics
    • Tutorials
    • Blender
    • Maya
    • Houdini
    • Linux
      • Fedora
      • Debian
      • Ubuntu
      • CentOS
    • Raspberry Pi
    • OpenSUSE/SLE
    • MacOS
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    • Deno
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  • Demo Reel
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  • Free Stuff
    • RenderStreet (A Blender Render Farm)
    • Join Milanote
    • GitKraken
    • Windscribe VPN (10+ GB data)
    • Get Workflowy (Great notes taking service)
  • Stuff for 3D Artists
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Darryl Dias

Darryl Dias

3D Artist – Programmer – Linux enthusiast

Tag: Blender

Blender animation software related articles, tutorials and plugin reviews.

Posted inArticles, Blender, Tutorials

Filmic Blender on Mac

by Darryl DiasMarch 25, 2017January 9, 2021

Filmic Blender is an OpenColorIO configuration based on ACES (Academy Color Encoding System

Posted inArticles, Blender, Tutorials

Playblast in Blender

by Darryl DiasFebruary 11, 2017June 11, 2020

Final render can be time-consuming and be taxing on the hardware, it is not recommended when you must show mechanics or need a much quicker or instant render. An alternative to Final Render is Viewport render also known as Playblast amongst animators.

Posted inArticles, Blender

Blender (Animation) keyboard shortcuts

by Darryl DiasNovember 16, 2016June 6, 2020

Animating is a very time-consuming process and one of the longest tasks in some pipeline of production. To speed up the artist Blender offers keyboard shortcuts that can save you insignificant amounts of time, in doing things like playback, frame rate or even view frame by frame.

Posted inArticles

Plastic Material for Toy Truck

by Darryl DiasOctober 25, 2016

Shaded by Darryl Dias (Rendered in Cycles) I created Plastic Material in Cycles Render for shading the Toy Truck for the CGCookie exercise.

Posted inArticles, Blender, Linux

New improvements in Blender 27.8

by Darryl DiasSeptember 7, 2016June 5, 2020

Blender foundation recently announced 27.8 RC release which has some new features and major improvements over the last release, the release notes are still in progress with refinement for final builds so far it has been great until then let’s have a look at that these changes.

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