Group mesh in Blender

Keeping things organized is key when it comes to working on a large project.

I was working with another Animation package on a big project that had many assets. All the assets where created according to the physical scale and built. The project had many scenes, I started organizing it by naming mesh and grouping them for easier selection and to have a better workflow.

As I kept working on the project, I started to think, how would I approach this in Blender.

Turns out it is easier than I thought it would be.

To group mesh, you need to select the object,

Group mesh in Blender 1

Then go into Object > Group > Create New Group

This will group the mesh, It will be named “Group”. The selection around the mesh should have turned green.

blender_single_cube_grouped_close_up

The Outliner does not show the group, by default it is set to show “All Scene”.

blender_cube_grouped

Switching to “Groups” using the drop down.

blender_outliner_droup_down
blender_outliner_showing_groups

Now when you can select the group in the Outliner, and it will select all the mesh that are inside the group.

Thank you,
If you have any questions leave a comment below

How to fix skewing problem when rotating geometry in Maya

Duplicating mesh to speed up model creation process, but sometimes Maya does not like that.

The mesh might skew while transforming, rotating or scaling, which can be very time to consume to fix and deform the mesh to an unfixable state.

This tends to happen due to Maya miss-calculation of grouping.

To fix this select the mesh that is skewing, then go into the outliner and move the node to the top-level removing it from any group.

This will fix the issue and the mesh will transform, rotate and scale normally.

Have a question? Leave a comment below.

Select similar in Maya (Tutorial)

In component mode selecting similar vertices, edges and faces of a similar type to the current selection can be multiple steps and time-consuming.

Maya offers select similar, this tool selects the active component of similar type to the current selection, drastically reducing the number of steps.

Continue reading “Select similar in Maya (Tutorial)”