Tutorials
Group mesh in Blender
Keeping things organized is key when it comes to working on a large project.
I was working with another Animation package on a big project that had many assets. All the assets where created according to the physical scale and built. The project had many scenes, I started organizing it by naming mesh and grouping them for easier selection and to have a better workflow.
Select similar in Maya (Tutorial)
In component mode selecting similar vertices, edges and faces of a similar type to the current selection can be multiple steps and time-consuming.