Group mesh in Blender

Keeping things organized is key when it comes to working on a large project.

I was working with another Animation package on a big project that had many assets. All the assets where created according to the physical scale and built. The project had many scenes, I started organizing it by naming mesh and grouping them for easier selection and to have a better workflow.

As I kept working on the project, I started to think, how would I approach this in Blender.

Turns out it is easier than I thought it would be.

To group mesh, you need to select the object,

Then go into Object > Group > Create New Group

This will group the mesh, It will be named “Group”. The selection around the mesh should have turned green.

blender_single_cube_grouped_close_up

The Outliner does not show the group, by default it is set to show “All Scene”.

blender_cube_grouped

Switching to “Groups” using the drop down.

blender_outliner_droup_down
blender_outliner_showing_groups

Now when you can select the group in the Outliner, and it will select all the mesh that are inside the group.

Thank you,
If you have any questions leave a comment below

Published by Darryl

A visual effects artist and compositor, self learner, Linux enthusiast and Programmer and can write in Python and Rust. Contributor to open source projects.