Posted inArticles, Blender, Tutorials

VBO in Blender

Working with heavy topology and large projects with too much geometry can slow down your viewport, which might be pretty irritating, especially when you have too much geometry and have to fix minor issues. This can be avoided by enabling VBO (Vertex Buffer Object), which is a nice feature in Blender. To make things simple, […]

Posted inArticles, Blender

AMD support in Blender

Cycles render in Blender for a very long time has been supporting GPU compile, GPU Compute option is like a switch it lets you switch to your dedicated Graphics Card if your system has one for rendering. GPU Compile can be faster than CPU rendering, depending on your system configuration, this means it would take […]