Working with heavy topology and large projects with too much geometry can slow down your viewport, which might be pretty irritating, especially when you have too much geometry and have to fix minor issues. This can be avoided by enabling VBO (Vertex Buffer Object), which is a nice feature in Blender. To make things simple, […]
Category: Blender
Blender 2.77 drops Windows XP support
After supporting Windows XP for a really long time, Blender foundation decided to drop the support for it in release 2.77. The reason for taking such a decision was the switch to Python 3.5 which comes with PEP 11 which does not support little-used the platform (includes Windows XP). Microsoft had dropped support for Windows […]
GPU Compute with AMD for Cycles Render in Blender
Blender a free open source 3d animation software that is used for various 3d creations and ships with it’s Cycles Renderer which is a really powerful rendering engine which supports both CPU and GPU rendering, until Blender 2.75a was released, It only supported Nvidia graphics cards for GPU Compute that supports CUDA. In 2.75a that […]
AMD support in Blender
Cycles render in Blender for a very long time has been supporting GPU compile, GPU Compute option is like a switch it lets you switch to your dedicated Graphics Card if your system has one for rendering. GPU Compile can be faster than CPU rendering, depending on your system configuration, this means it would take […]