VBO in Blender

Working with heavy topology and large projects with too much geometry can slow down your viewport, which might be pretty irritating, especially when you have too much geometry and have to fix minor issues. This can be avoided by enabling VBO (Vertex Buffer Object), which is a nice feature in Blender. To make things simple, … Read more

Blender 2.77 drops Windows XP support

After supporting Windows XP for a really long time, Blender foundation decided to drop the support for it in release 2.77. The reason for taking such a decision was the switch to Python 3.5 which comes with PEP 11 which does not support little-used the platform (includes Windows XP). Microsoft had dropped support for Windows … Read more

AMD support in Blender

Cycles render in Blender for a very long time has been supporting GPU compile, GPU Compute option is like a switch it lets you switch to your dedicated Graphics Card if your system has one for rendering. GPU Compile can be faster than CPU rendering, depending on your system configuration, this means it would take … Read more