!(https://res.cloudinary.com/darryl/image/upload/v1484816815/p62x3mwi56jjvcuecdap.png) Working on a hard surface piston model to practice hard surface modeling.
Blender foundation recently announced 27.8 RC release which has some new features and major improvements over the last release, the release notes are still in progress with refinement for final builds so far it has been great until then let’s have a look at that these changes.
Blender is a free production ready open-source 2D/3D Animation software package that is used by studios and individuals to create stunning artwork, animated films, models, packshots, VFX, 3D printing and video game development. It is also one of the few software that offers GPU rendering (Cycles Renderer). Currently, it only supports CUDA GPU and has […]
Learning Procedural texturing in Blender 2.76
Working with heavy topology and large projects with too much geometry can slow down your viewport, which might be pretty irritating, especially when you have too much geometry and have to fix minor issues. This can be avoided by enabling VBO (Vertex Buffer Object), which is a nice feature in Blender. To make things simple, […]