Blender 2.90 is currently in the alpha stage shipping with new features and improvements, here is the complete release note of changes that will take place in this release.

First, we need to get the dependencies and packages required to build Blender 2.90 alpha

Initial dependencies for Debian/Ubuntu/Linux Mint and Elementary OS.

sudo apt update
sudo apt install git build-essential

Initial dependencies for Fedora/CentOS and Red Hat Enterprise Linux.

sudo dnf update
sudo dnf install @development-tools gitCode language: CSS (css)

Create the blender-git directory

mkdir ~/blender-git

Set blender-git as the current directory

cd ~/blender-git

Cloning the repository locally.

git clone https://git.blender.org/blender.gitCode language: PHP (php)

Download pre-compiled libraries.

The pre-compiled libraries for Intel and AMD will help you compile and build a feature-complete Blender much faster. The libraries are built on CentOS 7 , but they are compatible and work fine on any Linux. (I have tested this on Linux Mint 20).

mkdir ~/blender-git/lib
Code language: JavaScript (javascript)
cd ~/blender-git/lib
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/linux_centos7_x86_64
Code language: JavaScript (javascript)

For automatic dependency, installation follow this guide.

Let’s update and build Blender 2.90

cd ~/blender-git/blenderCode language: JavaScript (javascript)
make update
make

The making process will take time, the speed depends on the CPU core count, memory, and disk IO speed, CPU cores, the higher, and the faster-compiling speed.

After the process is complete the Blender executable will be located.

~/blender-git/build_linux/binCode language: JavaScript (javascript)

If the building fails after an update, it sometimes helps to remove the ~/blender-git/build_linux folder to get a completely clean build.

rm -rf ~/blender-git/build_linuxCode language: JavaScript (javascript)

Then re-run the make update make command.

Enjoy using Blender.

I compiled a list of software and services that I use to improve my workflow, here is the link to the list.

Darryl Dias

I’m Darryl. I’m a 3D Artist, Programmer and Linux enthusiast. On this site I share my insights, tips and tricks, tutorials, methods and best practices.