Learning Animation

Animation is the field of artists, where a large amount of creativity and skills is everything you need to get success and one of the best way to display creativity and create amazing motion picture.

Its fun to watch Animated film, TV shows and short clip.

It is one of the best sources of entertainment and offers the largest variety of content.

The fact that there is no age limit to watch it, makes it one of the most preferred medium of expression and storytelling. According to some sources, it’s one the fastest growing industry (booming industry).

The length of an Animated movie might as long as a live action, but it takes a long time to create an Animated movie, compared to live action, because of the way everything starts from ground up.

But it's a totally different story when it comes to learning and creating it.

It's something I am experiencing and enjoying as I do.

I have completed my first year of my degree in Animation, enjoying every moment of it, now heading to the second year and still have the same energy and passion, but with a much more patient personality and a more effective mind in creativity, that has helped me to work better a lot better.

To some it seems, like a place with no or lesser rules, but it’s one of those fields, where if you forget the rules, you have already failed, it something I have tried and tested.

The first year was all about 2D and Classical Animation(Traditional Animation).

Classical Animation was all about, the old school way of Animating and how the master of Animation created masterpiece before the advancement of Computers, It helped me understand how important it was to learn how thing started, so it would make me a better Animator and a much confident artist, it started with the basics, the ball bounce to Pendulum animation and finally ended up with a four legged animal walk.

2D Animation was done using Flash(software), which was a great experience, it let me implement Classical Animation practices into a more efficient way, with better flexibility.

The most important thing to learn was why and how to use the 12 principles of Animation, and why there was a need for it to exist.

To answer this question I did a small experiment with one of my assignments:

I tried animating a scene without the principles of Animation(squash and stretch, timing and spacing) and seeing the result, it was not appealing to the eyes and just seems like, pictures in motion that are not expressive and looked mechanical, it's only made sense when you are trying to animate a robot, I later re-worked over the same scene and used the right amount of in-between and keyframe and followed the principles of Animation and ended up creating the best short clip, I could ever create at that time.

After trying that, I decided to follow rules and the 12 principles of Animation, because of the way it impacts the Animation and turns it into more expressive and comfortable experience for the audience.

Here is an example of what I am trying to explain (Timing and Spacing):

The links is no longer valid, sorry about that

I had 3D Animation in the second semester, which was done using Maya(software) a really advanced 3D software, that lets you create and build 3D Animation, models and Games.

In 3D Animation we had Animation, that was done over a pre-rigged character, ball bounce, pendulum, walk and run cycle Animation, which was similar to 2D and Classical Animation, but implementing everything inside a 3D Workspace/World.

I learn a lot more than Animation, with time I learn how to manage things and how important it is to have a Roadmap for a project and how to plan, so a milestone can be achieved with better efficiency.

Animation also thought me if you are creating something, create it so that the audience will understand, because if you create something without keeping that in mind, you will end up creating something only you can understand.

I am still on my journey of learning Animation, for now, this is all I could express, for more stay tuned.

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