[The living dead at the neighbourhood](https://vimeo.com/183868717) from [Darryl Dias](https://vimeo.com/darryldias) on [Vimeo](https://vimeo.com). I have been learning Houdini and learned the Agent node, that lets you create instances of a single FBX mocap, which gave me this idea to create zombies walking.
Author Archives: Darryl Dias
I’m Darryl. I’m a 3D Artist, Programmer and Linux enthusiast. On this site I share my insights, tips and tricks, tutorials, methods and best practices.
Piston Engine model work in progress in Blender
![](https://res.cloudinary.com/darryl/image/upload/v1484816815/p62x3mwi56jjvcuecdap.png) Working on a hard surface piston model to practice hard surface modeling.
New improvements in Blender 27.8
Blender foundation recently announced 27.8 RC release which has some new features and major improvements over the last release, the release notes are still in progress with refinement for final builds so far it has been great until then let’s have a look at that these changes.
Breathing Animation (WIP) #1
[Breathing Animation (WIP) #1 (Longer version)](https://vimeo.com/181739461) from [Darryl Dias](https://vimeo.com/darryldias) on [Vimeo](https://vimeo.com). Animating breathing for the first time.
GPU rendering with Cycles Renderer
Rendering is a time-consuming task as the system has to compute geometry, shading, environment, ray-tracing and other information and running this process on a CPU can take a lot of time.