Group mesh in Blender

animation May 27, 2018

Keeping things organized is key when it comes to working on a large project.

I was working with another Animation package on a big project that had many assets. All the assets where created according to the physical scale and built. The project had many scenes, I started organizing it by naming mesh and grouping them for easier selection and to have a better workflow.

As I kept working on the project, I started to think, how would I approach this in Blender.

Turns out it is easier than I thought it would be.

To group mesh, you need to select the object,

[![](https://dzwonsemrish7.cloudfront.net/items/1Z0x1S0a2Q0Q162E472q/Image%202018-05-26%20at%2011.02.30%20AM.png)](https://cl.ly/rrQ9)
Then go into **Object** > **Group** > **Create New Group**

This will group the mesh, It will be named “Group”. The selection around the mesh should have turned green.

![blender_single_cube_grouped_close_up](http://darryldias.me/wp-content/uploads/blender_single_cube_grouped_close_up.png)
The Outliner does not show the group, by default it is set to show “All Scene”.
![blender_cube_grouped](http://darryldias.me/wp-content/uploads/blender_cube_grouped.PNG)
Switching to “Groups” using the drop down.
![blender_outliner_droup_down](http://darryldias.me/wp-content/uploads/blender_outliner_droup_down.png)
![blender_outliner_showing_groups](http://darryldias.me/wp-content/uploads/blender_outliner_showing_groups.png)
Now when you can select the group in the Outliner, and it will select all the mesh that are inside the group.

Thank you,
If you have any questions leave a comment below


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Darryl Dias

I am a student, artist, and author currently living in Florida. My interests range from technology to arts. I am also interested in programming, writing

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