Compile Blender 2.8 on Linux

Blender 2.8 is currently in beta stage shipping with many new features like Eevee real-time render engine, refreshed interface and here is how to source compile it on any Linux based operating system.

First, create a directory, where we will store the cloned source code and compile it.

Get Git and Development Tools


sudo apt-get install git build-essential


sudo dnf install git
sudo dnf -y groupinstall "Development Tools"


sudo yum install git
sudo yum -y groupinstall "Development Tools"
mkdir ~/blender-git

Set blender-git as the current directory

cd ~/blender-git

Cloning blender2.8 branch to the set directory from

Update: This article was written when Blender 2.8 was under development and the repository structure has changed below is the updated information.

git clone # current repo
git clone -b blender2.8 # repo when 2.8 was beta
cd blender
git submodule update --init --recursive
git submodule foreach git checkout master
git submodule foreach git pull --rebase origin master

Install all the required dependencies to compile Blender.


Dependencies are installed you can compile it


This should take some time; the processing speed depends on your hardware specification.

Exiting blender and going to the parent directory

cd ..

Launching Blender executable


Re-compiling new version

cd ~/blender-git/blender
make update && make

Please feel free to email me or leave a comment below if you have any questions.

By Darryl Dias

I am a 3D artist who spends this time creating renders and sequences that tell a story and at other times write code and Linux based development work

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