Content browser in Maya 2017

Autodesk recently announced Maya 2017 that has a lot of new features and large numbers of improvements and several bug fixes and the biggest changes is also switching to Arnold renderer which is set to be the default render.

It is also set to be faster and more efficient than Mental ray

Mental ray can still be installed as a 3d party plugin, if not may cause issues with files saved in older builds of Maya and may even crash it.

While some may like the new renderer for others it is an extra plugin they need to install to get their favorite render back.

An article will be published sooner that will reveal more details of the change in Maya so stay tuned.

Keep rendering awesome stuff,

Thank you for reading.

Arnold renderer in Maya 2017

Autodesk recently announced Maya 2017 that has a lot of new features and large numbers of improvements and several bug fixes and the biggest changes is also switching to Arnold renderer which is set to be the default render.

It is also set to be faster and more efficient than Mental ray

Mental ray can still be installed as a 3d party plugin, if not may cause issues with files saved in older builds of Maya and may even crash it.

While some may like the new renderer for others it is an extra plugin they need to install to get their favorite render back.

An article will be published sooner that will reveal more details of the change in Maya so stay tuned.

Keep rendering awesome stuff,

Thank you for reading.

Difference between .ma and .mb file type in Maya

In Maya, there are two types of file format you can choose when saving a file .ma and .mb these file types are very different from each other and store content very differently and have different file sizes. But there is a bigger difference than the ones listed above and you might have questions that you want an answer for What is the difference? and Which is a better file format?

Maya Binary

Maya Binary

Maya Binary stores all the content in numerical data and stores exactly as it was represented internally. This means it has a smaller file size and faster to read for Maya in terms of performance. However, the disadvantages are if the file has been damaged it cannot be recovered quite often times and has a higher chance of data corruption.

MayaASCII

Maya ASCII the ASCII stands for American Standard Code for Information Interchange this stores all the content in characters that is encoded in UTF-8. This means the file is plain text and contains characters which when opened in a source editor can be seen as string data. The file size is also larger and can take a while to open in Maya. The file can be edited to remove the string that is no longer in use or was causing conflict while opening the file in a different Maya environment/setup. There is an example of files with the same content stored in the two different formats. Maya Binary file is not readable.

Maya ASCII

Maya ASCII is readable and displays information like which version of Maya the file was last saved in and which OS was used to create the file. I would recommend Maya ASCII because the files don’t get damaged very often and lets you have access to the content stored in the file. It can also be version controlled which is a good practice if the file needs to have multiple versions or has a big team working on it. Thank you for reading.

How to render wireframe in Maya

Rendering wireframes can be a great way to showcase your model or modeling skills, especially when you have to display renders of your work in a showreel or your portfolio.

Maya ships with Maya Vector renderer, which lets you render vector and also offers option to render the wireframe, which means you can render wireframe of your model without having to use a third party plugin or external renderer.

How to do it.

Go to the render settings window, by clicking the last icon.

Switch to Maya Vector from the renderer drop down menu.

Now the render settings window should look like this.

Go to the Edge Options.

Enable Include edges.

Now click on render, now you will get a similar to the image below.

The final output should look like this.

Thank you for reading.

Custom shelf in Maya

Maya by default comes with shelves that contain various tools for different divisions of works like Animating and Modeling.

If you prefer to have your own shelf with the tools you prefer, that are not already part of any of the shelves, you can add tools with a simple keyboard shortcut or by using MEL scripting.

Adding custom shelves lets you add tools that you prefer, in a place where you can access them faster, it saves time and helps in being more productive by reducing the number of times you have to get into the menu and navigate across the tool.

I personally recommend using custom shelves as it lets you have your own personal and preferred toolset, that does not disturb existing Maya workflow and interface setup.

You need to click on the gear icon to the left of the shelves panel.

Click on the Shelf Editor, this will give you the shelf editor window that lets you manage the shelves.

You can rename the shelf to whatever you like.

After typing the name you like all you have to do is hit Enter

Adding new tools to the newly created shelf is really easy, all you need to do is go to the menu you want to and press CTRL+SHIFT and click on the tool you want to add, your cursor will have a small plus icon, that will let you know that you can add this tool to the shelf.

It should look something like this.

The cursor does not appear in the screenshot because the native OS X screen capturing module does not capture the cursor.

Once you have followed these steps you should see the newly added tool in your newly created shelf.

Thank you for reading, if you have any questions leave a comment below.

Autodesk Maya on Fedora

Maya is a multi-platform 3D animation software that is available for Windows, OSX and Linux developed by Autodesk and used by a large number of people for 3D Animation, 3D Modelling, Game development, and Simulation. Maya has many other areas of use. It depends only on how you use it, It’s one of those software’s that can do anything you want if you have a real imagination. Maya is a paid so software you need to own a license or have student licence to use it.

To install Maya on Fedora. We need to download the official Maya RPM package that comes with a GUI installer, that makes the installation even easier. Let’s get started with installing Maya on our Fedora workstation.

Installing

  • Logging in as root in a terminal window.

    su –

  • Installing the required dependencies.

    yum install mesa-libGLw libXp gamin audiofile audiofile-devel e2fsprogs-libs libpng12 libXmu libXt libXi libXinerama libxcb tcsh xorg-x11-fonts-ISO8859-1-100dpi xorg-x11-fonts-ISO8859-1-75dpi liberation-mono-fonts liberation-fonts-common liberation-sans-fonts liberation-serif-fonts

  • We need to symlink libtiff.so.x to libtiff.so.3 ( you need to have libtiff already installed).
  • Downloading the Maya RPM package.
  • You can download it using Curl or Wget

Curl

curl -# -L -O http://download.autodesk.com/us/support/files/maya_2015_service_pack_5/Autodesk_Maya_2015_SP5_English_Linux.tgz  

Wget

wget http://download.autodesk.com/us/support/files/maya_2015_service_pack_5/Autodesk_Maya_2015_SP5_English_Linux.tgz  
  • Unzip the package.

    tar -xvf -o Autodesk_Maya_2015_SP5_English_Linux.tgz

  • cd into the directory.

    cd Autodesk_Maya_2015_SP5_English_Linux.tgz/

  • Run setup

    ./setup # use sudo if not root user.

  • You need to click next and then choose the installation type. If you are going with standalone go ahead with that. If you prefer network installation go ahead with that (I have not tested network install).
  • Insert your serial key and product key.
  • Then choose the packages you want to bundle while installing.
  • The installation screen should look something like this.

Autodesk Maya install window

  • If the installation was successful you should get a screen that looks something like this.

Autodesk Maya install success

Now you can run Maya by running mayain a terminal window or by logging out and logging in so that the application menu is updated with our new application install path.

  • If you get an error message that says the following.

    Sorry to disturb you – but I get this error
    Stack trace:
    /lib64/libc.so.6

  • You can fix this issue by symlink this file. This should fix the issue.

    sudo ln -s /lib/x86_64-linux-gnu/libc.so.6

We can now start working on our new project in Maya.

If for any reason the guide does not work or is giving some kind of error, leave a below and let me know.