In a hot weather with multiple laptops running in the same room, the last thing I wanted to do was render, which I did and instantly the cooling fans turned on, result, the room turned uncomfortably warm.
Attempt to sculpt baby Groot in Blender 2.78c, to see how much my sculpting skills have improved.
I have decided to publish my daily sculpt practice on YouTube, so I could track my improvement over time.
Software: Blender 2.78
Filmic Blender is an OpenColorIO configuration based on ACES (Academy Color Encoding System
) color space which is currently the industry standard and great known for photorealistic render, I recently discovered that sRGB EOTF was never designed for rendering and CG.
Like always CGCookie has the great explanation on this subject, here is a video they published on YouTube, embedded below.
Now that we know what Filmic Blender is and what are the advantages of ACES. Its time to install it in Blender and use it for all of our renders from now.
Downloading it from GitHub
Unzip the archive that we just download.
Its time to get into the filesystem of Blender app located in the Application folder and do the required changes to install Filmic.
Renaming the “colormanagement” folder to “colormanagement_old” just to have a safe back up and now move the “filmic blender” folder and name it to “colormanagement”. This way the changes are applied on the next start.
You can find the settings to use “Filmic Blender” Scene tab in color management.
You can find Blender related content here, Constructive feedback related to content is always appreciated, feel free to leave a comment below.
The gifs used in the post are optimized for web, due to which the quality of render may from the actual product.
Final render can be time-consuming and be taxing on the hardware, It is not recommended when you have to show mechanics or need a much quicker or instant render. An alternative to Final Render is Viewport render also known as playblast amongst animators.
Viewport render is quick as it renders with OpenGL. It also gives an option to render parts that are never visible in the final render like empty(null object) letting animators display rig mechanics in their showreels and teammates.
In Blender the viewport render is known as “OpenGL Render”, it gives you two options the first is “OpenGL Render Image” that renders the viewport as still, the second one is “OpenGL Render Animation” which lets you render the animation.
To render a still, go to Render > OpenGL Render Image
You can also go into the viewport header and click on the shortcut instead of navigating all the way to the menu.
The default scene should look something like this.
By default, it renders the complete viewport it is similar to taking a screenshot.
Controlling the viewport render is quite simple, the settings are in the N-panel. Things like Ambient Occlusion and MatCap can also be assigned and it will be part of the viewport when executed. You can also disable displaying of certain elements like Empty by tick marking the “Only Render” switch.
A customized viewport render looks like this of the “default scene”.
I always wanted to create an art work of outer space and finally created it after several days and hours of work.
Software: Blender 2.78
Render: Cycles Render
I lit the scene to look like an early morning.
Only three lights were used, one area light and two spotlights.
The file was created by CGCookie