Blender 2.8 is being shipped with vectorized monochromatic icons, which means it won’t pixelated in the zoomed view, it is a benefit for high-resolution displays.
Final render can be time-consuming and be taxing on the hardware, It is not recommended when you have to show mechanics or need a much quicker or instant render. An alternative to Final Render is Viewport render also known as Playblast amongst animators. Viewport render is quick as it renders with OpenGL. It also gives […]
As I was working on one of my projects that required a super glossy chrome shader. I ended up creating one for Cycles Render in Blender 2.78 and thought it would be nice to share. Buy Now Its free, the payment gateway always displays “Buy Now” Feedback is always appreciated for improvement of the product. […]
Working with heavy topology and large projects with too much geometry can slow down your viewport, which at times might be quite irritating, especially when you have too much geometry and have to fix minor issues. This can be avoided by enabling VBO (_V_ertex _B_uffer _O_bject) which is a nice feature in Blender. To make […]