Keeping things organized is key when it comes to working on a large project. I was working with another Animation package on a big project that had many assets. All the assets where created according to the physical scale and built. The project had many scenes, I started organizing it by naming mesh and grouping […]
Duplicating mesh to speed up model creation process, but sometimes Maya does not like that.
In component mode selecting similar vertices, edges and faces of a similar type to the current selection can be multiple steps and time-consuming. Maya offers select similar, this tool selects the active component of similar type to the current selection, drastically reducing the number of steps.
FireFox Quantum is my new default web browser.
I use Blender almost every day, as a 3D artist, from concept art, storyboarding to final 3D renders. It was a tool when I started learning Animation, now it is a part of my life. Renders can take a lot of time, depends on poly count, lighting, and textures. A good example will be a […]
A Playblast, is a viewport render from the active camera, used commonly for previewing Animation, Staging and placement and the population of elements in a scene. It is a term common to Maya users. This is not a final render, and elements like NURB curves are also rendered. You could say a Playblast is a […]
I am writing this as a publisher. Its been a few years now and a wonderful experience to run this website, I started it in 2014, and it was part of my experiment of running a production server, to put my skills to the test. There was a lot to learn in terms of knowledge and experience, […]
Flour Sack Jump Animation from Darryl Dias on Vimeo.
Mistaking movement for progress is very easy. I always wondered how did the day get over so fast. There were times when a week would go by and I would feel no progress was made when trying to evaluate what was done in that time. I wanted to fix this, so I decided to use […]