Keeping things organized is key when it comes to working on a large project.

I was working with another Animation package on a big project that had many assets. All the assets where created according to the physical scale and built. The project had many scenes, I started organizing it by naming mesh and grouping them for easier selection and to have a better workflow.

As I kept working on the project, I started to think, how would I approach this in Blender.

Turns out it is easier than I thought it would be.

To group mesh, you need to select the object,

Then go into Object > Group> Create New Group

This will group the mesh, It will be named “Group”. The selection around the mesh should have turned green.

![blender_single_cube_grouped_close_up](http://darryldias.me/wp-content/uploads/blender_single_cube_grouped_close_up.png)

The Outliner does not show the group, by default it is set to show “All Scene”.

![blender_cube_grouped](http://darryldias.me/wp-content/uploads/blender_cube_grouped.PNG)

Switching to “Groups” using the drop down.

![blender_outliner_droup_down](http://darryldias.me/wp-content/uploads/blender_outliner_droup_down.png)
![blender_outliner_showing_groups](http://darryldias.me/wp-content/uploads/blender_outliner_showing_groups.png)

Now when you can select the group in the Outliner, and it will select all the mesh that are inside the group.

Thank you,
If you have any questions leave a comment below

I compiled a list of software and services that I use to improve my workflow, here is the link to the list.

Darryl Dias

I’m Darryl. I’m a 3D Artist, Programmer and Linux enthusiast. On this site I share my insights, tips and tricks, tutorials, methods and best practices.